TL;DR — for a prototype designer it’s a valuable trait to not polish work beyond the threshold of “good enough”. Prototyping is a series of steps towards a larger destination, and wasted time on an individual “step” makes it less likely that you will ever reach your destination.

Photo by Brian Mann on Unsplash

I’m a…


TL;DR — creativity is a process of walking through a bunch of “no’s” before landing on a yes. Whenever we try to create something new, each failed attempt is a stepping stone forward towards success — and sketching is one of the ways we make those stepping stones.

Photo by Shawn Sim on Unsplash

Supposedly, Miles…


TL;DR — Sketching is an active part of shaping your ideas. It also sparks new ones, in a way that could not occur if you did not make your ideas visual or otherwise externalise them from yourself. Sketching is ideation. Sketching is thinking. …


TL;DR — it makes a difference whether your sketches are rough or polished. Because of the time you invest and because roughness (low fidelity) encourages ambiguity and possibilities, where polish (high fidelity) supports decision making and locking things in.

A kind of .. “technical” aspect of sketching has to do…


TL;DR — Working as a UX designer in a big organisation is tough. Such places are slow and cumbersome, and changing direction can take a very long time indeed. …


TLDR; When prototyping, we’re always working with a given set of constraints. When these change, like e.g. when a team member leaves, this doesn’t mean we can’t continue to make progress. It just means we need to consider a new design situation, with a new set of design constraints.

I…


TL;DR — internal structure, organisation and language at companies frequently “shine through” to the outside world, causing poor user experience and confusion. As UX designers, it’s our responsibility to tackle this and make sure we don’t get bogged down in internal thinking.

Photo by Luis Tosta on Unsplash

About a year ago, we didn’t have hot…


TL;DR — Sketching is the ideal tool when you want to explore possible solutions to a design problem. But: It doesn’t just visualise ideas, it is actively a part of creating them. As such, the act of sketching is a must-have tool in your design toolbox. It’s important, damn it!


TL;DR — Prototypes are created because you need to find the answers to design questions. As soon as you have one answer, it sparks new questions and ideas, and so you may need to iterate on your prototype so that it embodies these new questions for your next test loop…


TL;DR — Words and language are ambiguous and misunderstandings happen all the time. That’s why we need a shared 3rd as a middleman: something both people in a conversation can see, modify and own. Sketches are ideal for this purpose, and an indispensable collaboration tool.

Most of us have been…

Skjoldbroder

UX Designer, illustrator & terrible musician. I write mainly about sketching + prototyping, and about design in general.

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